![]() ![]() But is a nice alternative as you can use layers and stuff.Įxport a spritesheet (doesn't matter which one) from rpgmaker in the resource manager from RPGmaker. You will notice that each sprite sheet has 8 differnt sprites. Your custom sprites should follow this formula. Now you can change the size of your sprites. However, you must have the sheet follow that pattern of 12 images for each sprite. So making the sprites wider than 32 pixels will result in strange collisions.Īlso, RPGmaker follows the 32x32 pixel rule for each square. Make sure you save it as a png and have the background of your sprites saved as a color you don't use (bright neon pink is my favorite). Go back to the resource manager and click import. Find your file and make sure your transparency color is set to the background color. Then RPGmaker should take care of the rest. Google is your friend when it comes to finding tutorials of doing this.
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